Added MilkShape 3D format support and EDL Video Import.
One of the big advantages of WildTangent is the GameChannel™ delivery method, which allows games to be downloaded in the background with idle bandwidth. This delivery method is unparalleled and can be a good way for developers to get their software out to the masses. The 3D engine is probably not as feature-rich as some of the others, but it is more than adequate for what would normally constitute a Tablet PC game.
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This will make the mesh pretty much invisible in milkshape, but when exported the alphamap will be used as a lightmap for SFC. You will also need to increase the emittance in order to make the texture visible.
Homeworld This is a basic importer that should work acceptably well
It also offers support for many graphics formats, including Milkshape 3D, which makes it a popular choice for those on a budget. The future of this engine is very promising and it remains to be seen if either of the rival engines will ever outdistance themselves from one another.
The application is now finished and can be saved. You can also test it to see if the rendering works correctly and that the movement works as well.
Normally, If you have a texture without an alpha channel, Armada 2 will treat it as if it had a fully white alpha channel. Therefore, the texture would glow: but not when the texturing is set to "noalpha".
There is also a uncompilable EF2 exporter in the source code that I have put on hold
If you look carefully you will see the currently selected joint has little coordinate axes drawn that show how it is pointing. The exporter will try its best to work with these but it might be necessary to use assimview (another assimsoft product) to get them exactly as wanted.
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You can now add it to the form just like any other control. You can draw a box in the form to fill most of the center portion of the form (see Figure 30/1) and change its Name property to "C6DX".
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I hope that once all of these things are taken care of i can move some data away from entvars_t and move it into CBaseEntity and derived classes. This will make the code that uses it more efficient and easier to understand.
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I've also considered the possibility that engine commands like god, noclip and notarget can be implemented in game code by relying on a similar hack to modify the engine's list of commands. By removing these commands and adding them again from game code it will give control over those commands to modders, which can be quite useful.
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I myself am not certain on how the different models work, and how the settings affect them. I leave this as an experiment to you.
MilkShape (resource) 3D is a skeletal animator. This allows to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, Genesis3d, Unreal, etc.
The texturing differences are bridged with the automatic texture convertion feature, and between Armada and SFC there is even almost compatible hardpointing. Scale is unified between all plugins. Some lighting tweaks will need to be done, as the games support different lighting models.
Issues Texturing The exporters all ensure that textures are in the appropriate format for their game
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It is a DLL file that includes over 200 graphics functions that you can call from VB (or many other languages). It supports the Quake MD2 format for animated 3D models and includes a variety of lighting effects and a relatively fast rendering engine. It's another good engine worth a look.
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In addition, i've also been thinking about making a program that can act as Ripent, using Angelscript to define transformations to convert entities. This could be used to convert maps to use newer entity APIs. It'll allow for reused entvars_t fields to be changed, which helps avoid confusion and prevents unsafe code from being written.
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Currently the importer 'kind of works' by using this data to build up transformation matrices which are compounded together in a tree-like-way and then applied to vertex positions. If the solution is not in this data then nif specs are included with this pack. Most people won't know what I am on about and for most people this is not going to be a big issue!